top of page
2025
CATALYST PROJECT
PROOF AS IF PROOF WERE NEEDED
TTC STUDIOS
2025/07/04 - 07/20
Proof As If Proof Were Needed is an interactive film installation exploring the home as a site of personal and national identity, and as a metaphor for the subconscious. The work invites gallery visitors to move from room to room of a Taiwanese house and explore the history of the couple who lived there.
Proof As If Proof Were Needed is an interactive single screen video work for the gallery. The floor plan of a comfortable suburban Taiwanese house is marked on the gallery floor with white tape. On the wall is a large video projection of the house. When a visitor to the gallery steps onto the floor plan, you see that room on the projection. By moving from room to room you can explore the house and the two people who once lived there. They have returned to their deserted home to collect their belongings and to tidy up the secrets they hold from each other. The work is both a closed loop and a story that unfolds progressively. The order in which the rooms are explored suggest different interpretations of what has happened between the couple.
Proof As If Proof Were Needed is a collaboration by Ting-Tong Chang and Blast Theory.
Proof As If Proof Were Needed is part of the Future Art and Culture programme at SXSW produced by British Underground and Arts Council England with partnership support from the British Council. With additional support via British Council, BFI Travel Grants and the Taiwanese National Culture and Art Foundation’s (NCAF) Rainbow Initiative, and presented in Taiwan with the sponsorship of the Hong Foundation.
Photo: ANPIS FOTO
Content courtesy of the artist.
ARTIST
TTC STUDIOS
TTC Studios is an artist studio based in Taipei, founded in 2019 and run by artist Ting-Tong Chang. The studio focuses on the critical aspects of gaming and art. The studio's projects create immersive gaming experiences that attract both players and art audiences through interactive interfaces designed to engage multiple senses, allowing them to enter unique narrative environments with simple controls. By exploring the relationships between human individuals, technology and society, they embody an aesthetic stance that critiques conventionalisms in commercial games—an ideology that inevitably allows consumerism to outshine the dialogue between the player and the artist or game designer.
The studio's works have been exhibited in multiple countries and have received several international awards, including Taipei Biennia(TW), Guangzhou Triennial(CN), Asia Culture Center(KR), Yamaguchi Center for Arts and Media(JP), Wellcome Trust(UK), Compton Verney Art Gallery(UK), and Mattress Factory Museum(USA). The studio’s major awards include Taishin Arts Award(TW), Taipei Art Award(TW), Art Central RISE Award(HK), VIA Arts Prize(UK) and SXSW Immersive Special Jury Award(USA). The studio’s works can be found in the Taipei Fine Arts Museum(TW), Hong Foundation(TW), Aura Contemporary Art Foundation(JP), Hertzog Da Silva Collection(ES) and private collections in Europe, North America and Asia.
bottom of page











